# Diet Bloxy Cola API Live numbers for our games and the Roblox platform limits they run against, keyless. A keyed tier for your own games, in private beta. ## What it is Two tiers on one host. The keyless tier is data anyone can read on Roblox already: players online, visits, favorites, votes for the studio's games, and every platform limit the games run against, served from a CDN so a crowd of callers is one read of Roblox. The keyed tier is for your own games: a key from your account, the same error shape, the same docs, and products that arrive one at a time. GET https://api.dietbloxycola.com/v1/live: ```json { "playing": 12, "visits": 51234, "favorites": 861, "games": [ { "universeId": 10761832456, "playing": 12, "visits": 51234, "favorites": 861, "upVotes": 190, "downVotes": 14 } ] } ``` ## Essentials - [Quickstart](https://api.dietbloxycola.com/docs/quickstart): The base URL, a first request in four languages, and what comes back. - [Live numbers](https://api.dietbloxycola.com/docs/live): Players online, visits and favorites across the studio, refreshed every few seconds. - [Games](https://api.dietbloxycola.com/docs/games): Every public game with its counts, votes and play link, most played first. - [Platform limits](https://api.dietbloxycola.com/docs/limits): Every Roblox platform limit our games run against, as JSON, with the date each value was read. - [Keys](https://api.dietbloxycola.com/docs/keys): Sign in with Roblox, make a key, keep it on the server, send it as a bearer. - [Errors](https://api.dietbloxycola.com/docs/errors): One error shape with a code, a request id and a link, and what to do with each. - [Caching and CORS](https://api.dietbloxycola.com/docs/caching): The windows the CDN holds each keyless answer for, and why a keyed answer is never cached. - [Fields](https://api.dietbloxycola.com/docs/fields): Every field on the wire, its type, and where the number comes from.